
Time of day progresses much faster on PC, and weather conditions such as lightning and rain don't last very long. The Reddit thread where Jimmyoneshot shared their findings is full of other examples of how the passage of time is different on PC compared to consoles. When locking the framerate to 30fps, Arthur gained 1.5, all from the same routine of food and activity.

Playing at a high framerate, Arthur lost 0.75 of his weight the next day. Then, Jimmyoneshot locked the framerate to 30fps, well below his usual 100-130fps, and it was then they saw a massive gulf in weight loss rate. They created a new save file that starts off at the beginning of Chapter 2, and proceeded to play the same missions and eat four steaks at the exact point during the day. After picking up on this disparity, Jimmyoneshot decided to perform a few tests. That said, players started to notice that cores are draining much faster on PC than they do on consoles. By the same token, not eating enough will slow health regeneration.

Eating too much without exercising will cause Arthur to visibly gain weight, which increases his stamina consumption. Red Dead Redemption 2, as anyone who played it will know, keeps track of your overall health and fitness, represented in three cores: health, stamina, and Dead Eye.įood and exercise greatly affect the first two.

Reddit user Jimmyoneshot has discovered a link between the game's framerate, and how quickly Arthur's cores drain. But, even knowing the game's questionable technical state, players didn't count on seeing the return of this classic bug. The PC port of Red Dead Redemption 2 is far from perfect, that much is clear.

It looks like Red Dead Redemption 2 has fallen victim to the ol' tying-game-logic-to-framerate bug.
